International Journal of Information Technology and Applications, Vol. 1, No. 2, pp. 22-29, June 2024.
Abstract: Digital twin based on virtual reality (VR) technology can construct complex objects from real space to virtual digital space and depict the dynamic characteristics of objects in real time through information linkage. In order to explore the application path of digital twin technology in art education such as fine arts, music, dance and drama, impact on learners' immersive experience, this study first identifies the relevance of digital twin technology to art education and build hypotheses around the impact of VR on learner immersion experience. Secondly, a measurement questionnaire is constructed based on the cross-media Sensory Scale and the validity is tested by confirmatory factor analysis. Finally, an immersion experience model composed of nine factors is constructed through the analysis hierarchy process (AHP) method to verify the hypothesis. The results shown that the application of digital twin in art education can improve learning efficiency and experiential sensation through interactivity, compatibility and authenticity.