Exploring Innovative Teaching Approaches for 3D Real-Time Engine Courses in the Context of Digital Education

by Tong Xue

International Journal of Information Technology and Applications, Vol. 2, No. 2, pp. 46-53, June 2025.

Abstract: With the rapid development of digital technologies, there is an urgent need to modernize traditional educational models and teaching content for emerging technology courses. This paper explores innovative teaching approaches for the 3D Real-Time Engine course, which plays a vital role in cultivating students’ technical competence and creative capabilities in digital media and film technology programs. Given the complexity and fast-evolving nature of 3D engine tools, conventional teaching methods face challenges such as outdated content delivery, insufficient integration of practical case studies, and limited personalization. To address these issues, this study proposes an application-oriented hybrid teaching model structured across four dimensions: teaching objectives, course content, instructional methodologies, and assessment systems. The model integrates online self-directed learning with in-class interactive instruction and post-class project-based practice, supported by high-quality digital resources and real-world examples. A tiered evaluation system is introduced to accommodate diverse student needs, focusing on work attitude, innovation, technical complexity, and completeness. This research contributes to the ongoing transformation of digital education by offering a replicable and adaptable framework for teaching emerging technologies.